The Duebel article was a great refresher on how to select quality software for students. The guidelines were clear, and got me thinking about how I should evaluate the software I give to my students. As soon as I find time, I plan on going through the software in my classroom, playing it, and evaluating it based on the guidelines in the article. I want my students to benefit from the software, and not just play it without knowing "why" they are playing it.
I was also thinking of bringing in my laptop and having the children paint/type/play games because the classroom computer is a bit outdated.
On an unrelated note, does anyone know of any good read-aloud stories/chapter books for Pre-K, (4 and 5 year-old) children, (besides Junie B)? I am trying to find something with substance, yet fun and silly.
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The first book that came to my mind is, We're Going on a Bear Hunt. With this book students can act it out. You could also use technology for students to create a model story from the original by taking pictures of their own hunt and using a program such as iPhoto.
Even I think my suggestion for the children's book may not be very special, I want to say it's Eric Carle's "The Very Hungry
Caterpillar". It will be good for prek-2 students. Can ask students' favorite food can use the pictures to create a book for the whole class by using iphoto or powerpoint. It would be good if asking students to record their own voice.
There are so many - we are using quite a few in 201 this semester in our labs. Remind me to give you that list of books. We are compiling it and will have it at the end of the semester. We're Going on a Bear Hunt is one of them!
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